
MrSandMan961 wrote:Another thing I gotta mention is that your only reference for why Sonic might need these characters is a game from 5 years ago. Since then Sonic has had some pretty good games and people are starting to believe the blue dude has gotten back on his feet.


With Sonic Generations though, Sonic Team's Head Honcho Takashi Ilzuka says that its made to celebrate with ALL the fans, so, leaving the Western Continuity out on the side is kinda not staying true to his words if you ask me.
MrSandMan961 wrote:With Sonic Generations though, Sonic Team's Head Honcho Takashi Ilzuka says that its made to celebrate with ALL the fans, so, leaving the Western Continuity out on the side is kinda not staying true to his words if you ask me.
This should be mentioned somewhere as well, I'll also get to writing out my part


[USMC]OldSonicFan wrote:This Sonic comic series is highly successful and for good reason. Its stories are deep, the characters have rich personalities, the tone is tastefully darker, and it builds off of the solid foundation provided by the Sonic the Hedgehog cartoon.
E-122 Psi wrote:[USMC]OldSonicFan wrote:This Sonic comic series is highly successful and for good reason. Its stories are deep, the characters have rich personalities, the tone is tastefully darker, and it builds off of the solid foundation provided by the Sonic the Hedgehog cartoon.
Your Mileage May Vary HIGHLY on that statement. If using SatAm concepts in the games ended up resembling Archie's format I would be deeply annoyed. While the games had a pretentious dark turn earlier the more recent titles I've found much more enjoyable, they have that simplistic and rather approachable feel to them that resembled the original Genesis titles, I think that's where Sonic works, as a zany bombastic cartoon character. Archie to me just feels like a kiddy comic trying to play big boy games.
SatAm worked because despite it's darkness it kept this simplicity and whimsy about it (and even then it wasn't perfect). The concepts aren't this 'golden touch' which will make anything that uses them a piece of art, they need the proper treatment and respect by creators to implement them correctly.
Has anyone ever thought that maybe SEGA's neglect of the western concepts isn't down to some hatred on their part and perhaps just because they feel uneasy trying to depict another person's work that the fans have such obviously high standards of?

[USMC]OldSonicFan wrote:When I think zany and bombastic, I think "Adventures of Sonic the Hedgehog", not "SatAM". Archie has some inspired stories followed by utter disappointments. I agree with your diagnosis of the series, overall. However, Sega has delivered the same mixed results, so I think it best to err on the side with the best track record with respect to our aims and interests. Archie, therefore, simply gives us the best bet with respect to "SatAM".
I feel that SoJ exemplifies a nationalistic pride which takes its roots at the deepest level and leaves everyone outside that circle out to dry. How else can one explain the wasted marketing and manufacturing enterprises in the United States during the Dreamcast days?
Sonic Team is clearly a Japan-centric organization, but SoA had a vested interest in the franchise and that quite clearly influenced the path that Sega followed as a company.
Miko wrote:
SoA also presently has very little power in the direction of Sonic's games if ANY at all. The people who you're ultimately going to need to convince is not SoA but SoJ and the directors of the games who obviously have a preference to the Japanese vision of Sonic the hedgehog. Not designing your petition to argue their case will not give the SoA representatives even any actual ammunition or reason when presenting the idea to SoJ, that they should actually invest in the idea. You will waste their time, your time, and every person who signed the petition's time. Worse yet, SoA continuous failure to sell the idea in any form it's manifested, due to an unwilliness of the SatAM community to compromise their visions with ANYONE else's will only make it harder for SoA to muster confidence to sell the idea to Japan in the future. So really. Not thinking it through cuts the rope for everyone who comes after you. So you don't have to care about other's opinions but it would be in your best interest to be willing to discuss very extensively what you're about to attempt doing.
For example, they tried a different tone using Shadow. It was full of swearing, guns, etc and this did not work for them. Why would trying to sell SatAM on the grounds of having a comparatively gritty tone for their games? And how do you sell SatAM to a Japanese audience who SoJ seems interested in gaining? I'm honestly not a fan of the idea of each and every SatAM character in a game and think that half of them would be a waste to potential of slots that could be put in as far as new characters. Speaking of which I'd only add perhaps 2 or 3 characters since you know the Sonic community is very worried about the increase of characters.
I think to gather the most attention it would've been best to put in western characters in general and to compromise with SoJ's vision instead of hoping like Richard Kuta had (lol I told him not to and he did it anyway, one of the reasons he failed in Japan) will just say "oh to hell with our idea we're going for THIS!" It would be a petition that actually focused on western viewers and fans in general not getting western vision compromised with SoJ if it went beyond SatAM. Why for example do we have one or two generic robot villains occasionally following Eggman when we could just have Scratch and Grounder. Both based off robots SEGA created?
At SoS I believe Naka and Izuka were there and neither sounded interested in the idea of SatAM, nor it's characters. So obviously you're going to have to have more ammunition and willingness to compromise with vision, than this is willing to offer. I think that a game needs do more than take from SatAM. If you're going to argue Archie, suggest some characters or ideas from that too. As a matter of fact, in SEGA's interests to protect themselves it may simply be better to request from a variety of ideas and to capture the spirit of the character rather than a particular backstory written by particular writers that weren't from SEGA.

Users browsing this forum: No registered users and 1 guest