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    Sally In Sonic 2

    Postby E-122 Psi on June 21st, 2013, 8:40 pm

    As promised, here's the second Sally hack:

    Image
    Image
    Image

    Download link (Rev 1.0):
    http://www.sendspace.com/file/yn9xu5

    A quick project mostly, due to largely being edited from either the Sonic 1 hack or Amy's Sonic 2 data.

    Controls are mostly the same, though I've added a peel out to better handle the faster pace. I've also boosted her skid to work more like a downgraded roll, able to destroy obstacles and boxes (she's still vulnerable to enemies with it though).

    Bugs:

    * Sally can still somersault while skidding, however it's a bit rough around the edges, you can only do so via the C button and it's not yet refined for different terrains like water and speed shoes. Will likely fix for next update.
    * Sprites still not fully refined, especially the Special Stage ones, with I can't make larger due to corrupting the other objects.
    * Title screen has a slight bug where Sally disappears after a few seconds. Will likely also place in the usual emblem later on.
    * Continue screen has loads of garbled sprites for some reason.
    * Due to awkward pallette layouts, I expect a few will be disappointed by Super Sally.
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    Re: Sally In Sonic 2

    Postby Velvet D'Coolette on June 22nd, 2013, 9:44 am

    Oh E, you put so much work into all of this!
    "All the world will be your enemy, prince with a thousand enemies,
    And whenever they catch you they will kill you.
    But first they must catch you. Listener. Digger. Runner.
    Prince with a swift warn.
    Be cunning, full of tricks, and your people will never be destroyed."

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    Re: Sally In Sonic 2

    Postby Hakuzo NightFox on June 22nd, 2013, 4:44 pm

    You are awesome o.o. I can't try it out right now sadly, but I'll have to at some time.
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    Re: Sally In Sonic 2

    Postby Vindicator on June 24th, 2013, 8:10 pm

    Im going to play this as soon as possible! i already know its gonna be great and i don't mind the short range laser because Nicole wasn't originally made for use as a weapon, and it doesn't take from the sonic feel, a normal laser would just be too easy. at least thats what I think.
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    Re: Sally In Sonic 2

    Postby E-122 Psi on June 25th, 2013, 12:46 pm

    Revision 1.1 uploaded:

    Image

    http://www.sendspace.com/file/veiouw


    * Added emblem to title screen. Also fixed the title animations to sync again.
    * Juiced up the sumersault move, it now also works with both B and C.
    * Edited Sally's stats a little. Similar to the first game, she's slower but has better acceleration.
    * Fixed a bug that made the game freeze on the continue screen if you had more than one credit, but had to edit out the 'chibi Sally' icons to make it load for some reason, so you'll have to guess how many you have left. Will probably add this fix to the Amy hack as well (which I've only just found out also has this bug D:) but I'll see if I can find a more efficient fix first.
    * Fixed up a few sprites and animations slightly. Tried to improve Super Sally's color scheme a little.
    * Added Knuckles' Special Stage stipulations.
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    Re: Sally In Sonic 2

    Postby E-122 Psi on July 1st, 2013, 9:27 pm

    Revision 1.2 uploaded:

    http://www.sendspace.com/file/vcl56c

    * SEGA animation fixed (thanx MainMemory).
    * Remaining sprites added (including tornado sprites for Tails' mode).
    * Added a duck laser attack for when crouching.
    * Couple of sprite fixes that didn't quite look right.
    * Handful of other bug fixes I didn't keep track of.
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    Re: Sally In Sonic 2

    Postby Hakuzo NightFox on July 3rd, 2013, 12:04 am

    So want to play this still but work is keeping me dang busy.
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    Re: Sally In Sonic 2

    Postby E-122 Psi on July 3rd, 2013, 8:55 am

    It's there for when you're ready.

    It gives me more time to fine tune the bugs so the version you play is half decent anyway. ;)
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    Re: Sally In Sonic 2

    Postby Velvet D'Coolette on July 5th, 2013, 8:25 am

    Eesh, I tried uploading it but didn't manage to for some reason. I forget the exact path it asked for but I got redirected to download something I'd need in order to open the file, which ended up not being the right thing at all. Sorry mate, but I gave up at that point.

    I consoled myself by looking for a demo on YouTube and it looks great!
    "All the world will be your enemy, prince with a thousand enemies,
    And whenever they catch you they will kill you.
    But first they must catch you. Listener. Digger. Runner.
    Prince with a swift warn.
    Be cunning, full of tricks, and your people will never be destroyed."

    Watership Down
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    Re: Sally In Sonic 2

    Postby E-122 Psi on July 5th, 2013, 11:12 am

    Velvet D'Coolette wrote:Eesh, I tried uploading it but didn't manage to for some reason. I forget the exact path it asked for but I got redirected to download something I'd need in order to open the file, which ended up not being the right thing at all. Sorry mate, but I gave up at that point.

    I consoled myself by looking for a demo on YouTube and it looks great!


    Are you sure you pressed the right link. Sendspace is covered with ads (the right one is the 'click here to start download from sendspace' button).

    I will get round to making a proper link on the Sonic Retro site as soon as I get permission however.

    EDIT: Try this one:

    http://info.sonicretro.org/Sally_Acorn_ ... Hedgehog_2
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    Re: Sally In Sonic 2

    Postby 32ChiliDogs on July 9th, 2013, 10:02 pm

    brilliant. just brilliant ^_^
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    Re: Sally In Sonic 2

    Postby Vindicator on July 22nd, 2013, 10:40 pm

    Hey i just played 1.2 and its cool! but i gotta say oh boy its tough! I had to duck robotnik on Chemical Zone and on Casino Zone I had to actually use the arrow launchers to beat him...i tried beating it but Death-egg zone got me because I would phase through robotniks mech rather than bounce...its like reverse knuckles LOL only harder...I wanted Tails with me but it crashed at Chemical Zones boss when tails died...I like the new sprites by the way...this style of play with Sally&Tails makes Co-op more appealing because Tails can feel important...speaking of tails im surprised he was left out of the intro unlike Amy in Sonic 2...oh i almost forgot Metropolis Zone! whoowee! thats real tricky...i had to just gamble the boss on that one and show no fear to win...im going to make that Casino roulette sprite into a shirt in Animal Crossing its my new favorite since Sonic Epoch's Sally dialogue box
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    Re: Sally In Sonic 2

    Postby Sally-Lover on November 24th, 2013, 5:00 pm

    It’s awesome!
    E-122 Psi, you made a really great work and I want to thank you very much for this! :)

    I bought myself an Xbox 360 Controller with cable for using it as well as on the Xbox 360 as for the Computer as well some months ago and the main reasons were because of your great Sally games!
    Yes, because I love them so much and it’s great to can finally play Sally! :wub:

    Please keep up the very good work!

    Now I have some suggestions for you:

    I hope that you could fix the sprites of Super Sally in anyway.
    And I really miss to use the spindash, the possibility of using that attack would be very useful.
    Or at least the possibility of jumping like in Sonic 1.
    I know about your decision of an unique gameplay with Sally, but I think that some things are kind of not fair, as she is not weak.
    And I would put the peel out move for the upper button, as it was on Sonic CD as well.

    Could you please at least expand the range of the laser, please?

    What about Nicole, Bunnie, Lupe, or Sonic as a partner, instead of Tails? :)

    By the way:

    Sally in Sonic 3 (& Knuckles)
    and
    Sally in Sonic Spinball

    That would be also awesome! ^^

    Best regards
    Sally-Lover
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    Re: Sally In Sonic 2

    Postby Psydye on March 30th, 2014, 10:23 pm

    I'm definitely checking this out! The idea of playing Sally in a Sonic game is awesome. :tailsgrin:
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    Re: Sally In Sonic 2

    Postby E-122 Psi on September 20th, 2014, 11:29 am

    And in a year+ absence, another update:

    Image

    Sally's projectile is now REAL and long distance! A very special thanks to Snkenjoi for coding this.

    Admittedly there are parts where a projectile in a Sonic game seemed better on paper, Sally frequently outruns her laser attack and some elements are extremely difficult to aim onto (see SCZ and OOZ boss) but owning parts such as the last boss are a lot of fun and at least now Sally isn't an Amy-lite. I'm wondering whether to keep her hotbox when she fires so she isn't completely vulnerable, since it's now extremely easy for her to get hit.

    Bugs:

    * The slide and close range fire is still needed for some objects such as the CPZ and HTZ bricks until I figure out how to code the projectile object to work with them.

    Go to the Sonic Retro wiki entry for the new revision.
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